9/2/2023 0 Comments Team fortress 2 pyro jetpack![]() This leaves the phlog, stock, and backburner. Another downside not to be overlooked is the repressurization rate of the airblast, leaving you vulnerable and with a poor combat flow if you do have the need to reflect. ![]() More specifically, the dragon’s fury focuses more on single targets, and you’re using the jetpack for mobility and getting behind, or directly landing behind targets that you dive bomb. The dragon’s fury just results in you being an alternative soldier, and the degreaser has next to no synergy due to it focusing on enhancing your secondary (if you have trouble with switch speed, plan your jumps out better and start switching before you near the ground). I find the backburner and powerjack to be most effective with the thermal thruster. In any case, it should always remain a niche choice for singular lives and plays. The weapon itself is not at fault, instead it is the typical user of the weapon who fails to realize the full potential of it. So then, a clear goal in mind, as well as the timing is what makes the weapon successful. The weapon is a very poor play if you decide to just randomly run it and jump at players with no direction. Timing is everything, and the jetpack should only be run on lives you decide upon ahead of time. Technique is important, as it will greatly enhance your ability to do the correct jump at the correct time. It is a case of specialization versus utility. The detonator is always going to be better for jumping right at people due to giving you less height and time to be denied, but does not allow for you to get some of the position that the jetpack does. The key to the jetpack is to be unexpected and use it to put yourself into positions where you can flank and recommit. In addition, you can throw people off by doing a complete 180 of the direction of your jump midair do spins after the first stage of the jump or otherwise completely jump backwards from where you are facing. Integral to the use of the jetpack is the arc of your jump, which can take time to practice and get used to, but is a powerful tool in the hands of the right player. The height jetpack jumps lead to is what tends to result in it being denied if used to directly aggress, as it leads to you being rolled by hitscan. The usage of jetpack forces your focus to shift onto the flamethrower itself, and fulfilling the roles of the pyro with it. The sheer surprise factor of the long range mobility of a pyro with the jetpack in hand can exploit any errors in an enemy team’s positioning, which there tends to be many of. If pre planned (Ie recommitting from below on swiftwater second through the window, vigil first to curve around the backside of the flank, end of the round koth fights etc), the jetpack can lead to great returns. The jetpack itself is less stealthy to initiate with, but allows for you to do much more indirect plays in the long run. The detonator is better for direct jumps and for aggression by itself, however the jetpack allows for the pyro to get into a much more advantageous position to flank and cause chaos from. ![]() The jetpack provides great vertical mobility to the pyro, allowing for many unexplored routes and playstyles. The detonator is the typical choice for this role, however there exists a fine alternative to it, one that gives a higher potential to your plays at the cost of flexibility and frequency. Mobility greatly enhances pyro’s ability to fulfill all of his roles, so thus the mobility options of pyro provide a lot of value, and work rather well with more aggressive playstyles. Overuse of the degreaser to secondary spam ends up promoting poor mechanics and results in you finding yourself in more positions where you need the switch speed in the firstplace due to having the wrong weapon out at the wrong time. ![]() The degreaser should not be blindly ran by a pyro, due to the limited value it provides to secondaries outside of hitscan options and the flare gun. Success for any pyro player comes down to realizing their own playstyle and putting conscious thought into what secondary to use at any given time. In this case, stock works much better due to the additional afterburn, which proves valuable when using the detonator to commit to engagements. For this reason, det spam will never be as viable as scorch spam, and thus the detonator should be used to realize it’s movement potential. The scorch shot worked well with the degreaser due to it’s fire and forget spam nature, while the detonator is much more methodical. Degreaser enhances your capability to use your secondaries, however if the secondary is more along the lines of a tool, running the degreaser is simply a straight downgrade. Jetpack synergizes the best with the backburner due to the playstyle it promotes. A pyro should run the degreaser with either the shotgun or flaregun, and a pyro should run the stock with the detonator. ![]()
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